There are a lot of great beginner videos out there that for those who want to do more than just get a new game object into 7d2d. I'm new to using Unity, so if you have detailed Unity questions, I probably can't answer them. Things you will need to follow along with the videos: ![]() Here are the links you will need to get started using Unity 5.3.8p2, which is the latest version that will work for this purpose. Eventually we will have a master thread discussing the entire process, from using tools like blender to create models, to using SDX 7 to import the models and other modifications into 7d2d. Moving the topic from an old thread to this new one. Step 5: Make something cool, and have fun doing it! Edited Augby xyth (see edit history) ![]() The project includes the TFP tagmanager, Linear lighting configuration, and the export script needed to export your new things as. You now have a properly configured modding platform. Step 3: Open unity Hub, and click the ADD button, locate my project template, and select that folder. Step 2: Download my Unity 2019.2 template project: then unpack it, saving it to a location you will remember. Step 1: Download the Unity Hub and Unity 2019.2.21: Things you will need to follow along with the videos (note that the video talks about old version of unity but it is the same process). ![]() (A18 used Unity 2019.1) You must use Unity 2019.2 to create new assets for A19. ![]() Here are the links you will need to get started modding A19 using Unity 2019.2.
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